Interactive Lessons (34 companies found)

Interactive Lessons

  • Radix Technologies Ltd.

    Device Management and Classroom Management Solutions
    Radix delivers cutting-edge device management and classroom management solutions. Our mission is to redefine device management and consolidate all devices, processes and stakeholders into one easy-to-use platform. We are a recognized world leader in Android enterprise single-purpose and VR...
  • EVERFI

    EVERFl’s workplace training packages cover a wide-range of issues, from harassment and discrimination prevention, diversity and inclusion, code of conduct, and data security. These online training courses go beyond mere compliance training to focus on prevention– creating an atmosphere of...
  • CTE Learning

    Online Career and Technical Education and STEM courseware for secondary, post-secondary, and workforce education. . Our online courses are easy for teachers to deploy and are compatible with PC, Mac, Chromebook, iOS ( iPad, iPhone), and Android. These industry-endorsed courses include digital...
  • Killer Snails, LLC

    Killer Snails creates games and experiences that inspire a love of science for students in K-12 classrooms.
  • ActivEd, Inc.

    ActivEd is the ed-tech company behind Walkabouts—online adventures that transform math & literacy fundamentals into standards-based, movement-rich lessons. Students who move while learning reach higher levels of achievement, have reduced behavioral referrals, and make healthier choices. Learn...
  • Leaps by The Life Excelerator, Inc.

    Today, educators are being given the responsibility of identifying those students who might be at risk of hurting themselves or others, whether that is physically or emotionally. But how do they do that? At Leaps, we have the research, the experience, and the tools to help. And we make it...
  • BrainPOP

    BrainPOP is an online K-12 educational solution that makes rigorous learning experiences accessible and engaging for all. Their animated movies, student creation and reflection tools, learning games, interactive quizzes, and playful assessments have been making a difference in K–12 classrooms...
  • Dexter Industries

  • ExploreLearning

    Gizmos: Over 400 math and science Gizmos gives everyone something to graph, measure, and compare. Even predict and prove. That's hundreds of opportunities where students don't just act like scientists and mathematicians. They are.
  • 5-a-day Fitness

    5-a-day TV is the ultimate fun fitness resource for primary schools. It provides online access to fully demonstrated five-minute exercise routines.